Thursday, 6 December 2012

Workshop 4: Timing in Cryengine 3


WORKSHOP 4: TIMING IN CRYENGINE 3


After long time creating and modifying the terrain, I found more things that I need to learn. For instant, during the period creating the map, I met a timing problem. The changing between day and night is quite faster than the reality. Finally, I tried to manage the timing for the game, even though it’s not really perfect.


Base on the story of the game, I attempted to expand the period of time for the day, and reduce the period of time for the night. In other hand, if the time of the night‘s longer than day, it will be a difficult for the users to look around – it quite dark. Additionally, I attempted to add the fogs, water, and some facilities for the school like tables, chairs, and all the trees and flowers in the yard of the school and a balcony as well. 

Morning
Afternoon

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