Thursday, 6 December 2012

Workshop 7: MULTIPLAYER IN CRYENGINE



WORKSHOP 7: Multiplayer in Cryengine

                       
After my team created some main characters and zombies, this is also a time that we need to think about the multiplayer for the game. For now, we just make the game for LAN only. Again, I was assigned to search for it and try to implement this function to the game. For this task, I didn’t try hard for it because it already included in the cryengine 3. However, I need some modify for my map such as spawn points and spawn group… and import and export the map to the Launcher to test the game.

First, I test it at my house, it run smoothly, nothing happen. But it doesn’t work when I tested it at school no matter what we tried; used other virtual server (HAMACHI), create manual LAN, create IP address…. At the end, my leader said he will set up the new router at school for testing it in the last day (presentation).

Workshop 5: Create the trees blending


WORKSHOP 5: Create the trees blending

          To make the game look real, for the gamers. I tried to make the trees shaking follow the wind. For the first time, I searched in internet, but it told me use another application which name Blender. After I created the tree in that application, I can’t add it in the cryengine. I thought we can’t make the tree blending or shaking in cryengine. However, my leader asked me to search more about it, because it quite important in the user perspective. So that I continued try to search more about it. And finally, I created tree in 3DsMax and it easy to add in the library of cryengine.

          Not even trees but I also can blend glass, small trees and even add in the breakable for trees. Even though it shaking not really natural, but in some way it can make people feel a bit of reality. ^^




Workshop 4: Timing in Cryengine 3


WORKSHOP 4: TIMING IN CRYENGINE 3


After long time creating and modifying the terrain, I found more things that I need to learn. For instant, during the period creating the map, I met a timing problem. The changing between day and night is quite faster than the reality. Finally, I tried to manage the timing for the game, even though it’s not really perfect.


Base on the story of the game, I attempted to expand the period of time for the day, and reduce the period of time for the night. In other hand, if the time of the night‘s longer than day, it will be a difficult for the users to look around – it quite dark. Additionally, I attempted to add the fogs, water, and some facilities for the school like tables, chairs, and all the trees and flowers in the yard of the school and a balcony as well. 

Morning
Afternoon