Introduction:
Our group are doing a project
about FPS (First Person Shooting) game. This group comprises 5 members to do
this project. First of all, I’m going to talk about our project, which based on
the game called “Left 4 Dead” that we played in our holiday. This game has
attracted and inspired us for the first time we played it. That also is a
reason for us to generate the idea for this project.
Secondly, our group has one
leader who will manage about timing, tasking or checking project and 4 members.
We decide to create 2 small departments so that we can eliminate waiting time
during process.
·
For the first department which doing and
modelling (characters) comprise 2 members who named Vitcha Luangaroorung and
Lam Tai (Team leader).
·
The second department which doing on cryengine
development (Evironement, functions, and event for game).
Story:
This game is based on a story
that we created by our self. There was a patient who came to Singapore for
treatment. However, doctors in Singapore cannot find any effective treatment
for him. Therefore, they did some experiments on animals, but unfortunately,
the animals became mutants and escaped into the city and bit the citizens. The
citizens who got infected by the animals became brain death, wandered around
the country eating raw flesh of people and infected other people in a rapid
rate.
Technology Apllied:
CryEngine is dominantly used for
setting up and programming throughout the game. C++ and Lua are the 2 languages
for coding the game logic and other assets positioning.
For modelling characters, Maya
and ZBrush are used. For recording motion of character, Kinect and Autodesk
MotionBuilder are connected to each other for the jobs and export to Maya for
animated characters.